I use Studio One 3 for absolutely everything, and have for the past 7 years, and 30 or so albums created on it, or with friends and solo. Even if there is slightly less software compatibility with plug-ins and such. Everybody else, understandably, lags a bit behind it.īut with S1 also running on Windows, that opens up a whole universe of hardware options that Mac users don’t have. And the fact that it’s produced by Apple means that it’s always in sync with macOS updates. It’s mostly the little finesse things that differ. The fact that I haven’t paid for an upgrade since 2013 is also pretty great with Logic.īoth programs have about 95% overlap in their functionality. ![]() I almost switched from Logic to Studio One last year, the latter having a lot of things going for it that I had been wishing for in Logic for a long time, especially with mixing.īut the MIDI features of Logic, the software instruments and plugins are too great to leave and still have no parallel in S1, and it’s also hard to give up 15 years and thousands of hours of experience with one program. But for recording the next custom video game soundtrack Quake/Doom style, Studio One never falters. The UI in Pro Tools is completely uninspiring for me in my studio. Now I definetely feel it blows Pro Tools way out of the water. Honestly, Studio One 1.5 wasn't much compared to Pro Tools. I was pretty bummed that they didn't eant to talk about differences between that and Pro Tools. I can't believe at one studio I went to they were really insulted and turned off when I mentioned it during a rock camp they hosted. That was a huge limitation of home recording software back then: software to record with but no 3rd party VIs or collection of hardware instruments. I was not as thrilled about only owning the Artist version though. A very limited interface compared to my Tascam Celesonic 20x20 but it was a cool experience. ![]() I started using Studio One way back at version 1.5 via CD with a Presonus Firestudio Mobile 2 XLR input 6 instrument-in interface. Voila! A glitched track that you can try to mash with the original side-by-side. I bypass it (if I don't have it automated), create another track, set that track's input to be the previously recorded track, arm it, set the cursor to the beginning of the recorded track and let it play until I'm done recording. Then, I try messing with settings until I get something good. For the free GlitchMachine plugin I got from KVRAudio I record a synth or drum part to a track and add GlitchMachine to that track. As of version 4 you can add effects on individual events inside an audio clip, to an audio track, to a bus, to an effect bus, to the master fader or some awesome combinations. If 6 has an actual tab editor I'm dropping MuseScore. I would have upgraded to 5 for the tab viewer. Adding virtual instruments isn't that hard and even setting up physical synths with my touchscreen laptop controlling knobs for effects while I play synth is really cool and easy to do.I believe those are macro controls. Record-enabling the Kontakt stuff in PT just makes it freeze and beach ball at 32 samples in comparison, at least it did back then.Īs a drummer it's easier than the other software to use. But same session, same plugs and set up in Pro Tools would not even let you play the controller. I'm just too slow at editing on anything else. ![]() Unfortunately for me I am locked into Pro Tools. This was also whilst screen capturing at 60fps, all my background shit open all the time like I always do. Pro Tools AS might be better but there's not enough 3rd party plugins yet to make it worthwhile. For instance anything NI, it just will not work at 64 samples or below very well at all, even on m1 (Rosetta). Studio One worked at 16 samples on my RME RayDAT, (although I think technically the hardware won't go below 48 IIRC) Pro Tools won't work with many Software Instruments below 128. Pro Tools still flakey as ever at low buffer settings. I'm on apple silicon now, but have not tried Studio One on it.
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